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Rule 5: A Pokémon starts gaining EVs from its very first battle. This includes battles against other players via local wireless, IR, or Wi-Fi, the battle against Reshiram (Black) or Zekrom (White) at N's Castle, and battles against NPCs in the Battle Subway or Battle Institute. Of course, there is an exception to this rule: your Pokémon do not earn EVs in battles where they would not gain experience. In double, triple, and rotation battles, all Pokémon that participate in the battle will earn EVs. This includes not just wild Pokémon battles, but Trainer Battles, Double Battles, Triple Battles, and Rotation Battles.
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For example, Patrat will award 1 Attack EV, while Blitzle will award 1 Speed EV. Different Pokémon give different EVs.Įach Pokémon you battle in-game awards a different amount of EVs. Rule 4: You gain EVs by defeating in-game Pokémon.
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This allows you to invest 4 EVs into one more stat, and you will always be left with 2 EVs left over no matter what. Keep in mind that because EVs should always be divisible by four, the effective maximum you should invest is 252 EVs.īecause 510 EVs is the absolute maximum, and 252 is the effective maximum per stat, that means you can-at most-max out two stats, leaving you with 6 EVs left over. Any Pokémon can only earn a maximum of 510 EVs. Rule 3: Each stat can have a maximum of 255 EVs invested. Using our formula, we will look at the important part of the equation:Īnd remember to round down, so 63.25 = 63. Those 0.25 stat points are completely wasted. Any leftover EVs after you divide them by four are wasted.įor example, if you earned 253 Attack EVs, 253 divided by 4 = 63.25, which is rounded down to 63. Rule 2: EVs invested should always be divisible by four.ĭue to how statistics are calculated, this is one very important rule you must follow. In general, it's a bad idea to invest EVs in stats negatively affected by nature, since it undermines much of the EV work that you do in the first place. Likewise, if we had an Attack-lowering nature (such as Modest), we would multiply the 299 Attack stat by 0.9, which brings us to 269.1, or, after rounding, 269. So, if our Victini had an Attack-boosting nature (such as Adamant), you would multiply its 299 Attack stat by 1.1, bringing us to 328.8, which, after rounding down, becomes 328. You should also keep in mind that natures affect stats after EVs are figured in. Its base Attack stat is 100, so its maximum Attack at level 100 is 236 (assuming a neutral nature and 31 Attack IVs). Here's an example using everyone's new favorite rodent, Victini. This means that if you invest 252 EVs into Attack (the maximum effective amount of EVs, more on that later), your Pokémon's Attack stat will go up by 63. There are five basic rules that must be followed and remembered: Rule 1: At level 100, for every 4 EVs that a Pokémon has in a particular stat, the stat is increased by one point. Nature = The nature modifier for the given stat (0.9, 1.0, or 1.1) IV = The IV value of your Pokémon's stats (anywhere from 0 to 31)ĮV = The amount of EVs you invested into your Pokémon's stat (anywhere from 0 to 255) Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature)īaseStat = The Pokémon's base stat for your given statistic (Attack, Defense, etc) The following two formulae determine your Pokémon's stats (round down after every set of parentheses): To really understand EVs, you have to know more about how a Pokémon's stats are calculated. They are extremely important in the world of competitive Pokémon battling, as the more EVs you invest in a stat, the higher that Pokémon's stat will be. How EVs WorkĮffort Values, or EVs for short, allow you to further build upon your Pokémon's base stats. The fifth generation EV system certainly brought some interesting new tools to ease the odious task of EV training, but let's first revisit the basics of EV training. Wings make up the new set of items, giving 1 EV to a specific stat with each use. The new mechanic is a change to when EVs are applied, with the Pokémon no longer having to level up for EVs to affect the stat. The changes are comprised of a new mechanic, new items, and the return of a third generation mechanic regarding the EV reducing berries. Fifth Generation Changes and Additions to the EV SystemĮV training in Black, White, Black 2, and White 2 has remained mostly identical to the fourth generation games save for a few small changes.